These were made from reverse-engineering energy weapons in GURPS Ultra-Tech. Pulver's system doesn't gel perfectly with them; some have non-exact focusing arrays or have slightly varying costs or shots. A lot of this can be put down to rounding errors; when you build a weapon that costs $4,956 you round up to $5,000, and when your power cell gives you 45.8 shots you drop the fraction and get 45. That makes working backwards a little trickier but not impossible. The bigger issue was holdout weapons, which almost uniformly had too many shots, too long range, and too little weight for their damage. This is the main caveat emptor for my expansions to the system: weapons smaller than a pistol won't work the same as the ones in Ultra-Tech.
There are some more specific things you'll need to know in addition to the numbers above. Those are continued after the jump.