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| Something like this but with more taped-on scrap metal |
Boss fights are a staple of traditional fantasy RPGs. As you may have noticed, I heavily lean towards science fiction rather than fantasy but the concept of a boss fight sometimes has difficulties making that transition. Especially in games like
GURPS where the fragility of individual humans is relatively constant, boss fights will often tend towards one of two extremes. Either the fight is an anticlimax, with the Big Bad going down from a few well-placed shots like most people do; or the Big Bad seems perfectly fine after taking a full power cell's worth of laser shots to the chest, ruining the players' suspension of disbelief that they are in fact a regular human and not some kind of thinly-disguised killbot.
Although a thinly-disguised killbot would actually make a pretty good boss fight...
But there's an idea that I've had brewing in my head for a while that allows a little bit of both and it involves
Ultra-Tech's exoskeletons, relying on them to provide the two things that make many traditional boss fights: an enemy that's both
big and
tough.