Ars Mundi
Elements, ideas and seeds for worldbuilding, generally ones I haven't expanded into full-blown settings elsewhere. It will also include discussions on worldbuilding, especially on implications or knock-on effects of technology or other features.
Equipment Locker
New equipment and worked examples of equipment created using existing rules for equipment creation and modification. This may also include discussions on the utility of existing equipment.
Forms Most Wondrous
Animals, beasts, monsters and aliens of all kinds, magical and nonmagical, realistic and cinematic. Will occasionally include player races/species.
Playbook
New optional rules, or expansions upon existing ones.
ReliquaryNew equipment and worked examples of equipment created using existing rules for equipment creation and modification. This may also include discussions on the utility of existing equipment.
Forms Most Wondrous
Animals, beasts, monsters and aliens of all kinds, magical and nonmagical, realistic and cinematic. Will occasionally include player races/species.
Playbook
New optional rules, or expansions upon existing ones.
Artefacts, relics or mythical treasures. Any kind of item that is one-of-a-kind, unique or noteworthy.
Soapbox
Rants/diatribes about game mechanics, game design or approaches to play that don't serve any concrete purpose. Feel free to ignore.
Utility Closet
Random useful information that doesn't fit under other columns. Typically more GM-focused.
Worlds-R-Us
Seeds or fully-detailed descriptions of settings or parallel worlds. It differs from Ars Mundi in that these are fleshed-out and given specific details, rather than throwing out concepts and discussing how they might be used. Where applicable, information for integrating them into GURPS Infinite Worlds will be given.
No comments:
Post a Comment