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Ludicrous speed... engage! |
For some reason, I love space opera but
hate reactionless drives. The two are usually part-and-parcel, since space opera tends to have spacecraft that travel at the speed of plot, but there are some exceptions. But reaction mass limited spaceships creates a problem, in that non-FTL travel inside a star system takes, at absolute best,
days. If you want your players to be able to hurry to their ship, burn for escape velocity and dash towards the gas giant moon to save the stranded scientists... reaction drive travel means there's a period of a week or two where they're twiddling their thumbs. Kinda saps the tension out of the scene.
This isn't the end of it – there are plenty of ways to make this kind of timescale work in your setting. But if you want to use more conventional plots and timescales, you need a way for people to travel
fast inside a solar system, and that means FTL. But this takes all the fun out of reaction drives! If all they're used for is getting to and from orbit, then they cease to be interesting.
So what if FTL travel requires deltaV too?