"This cell has been compromised, so only limited information will be relayed by this channel. Your mission hasn't altered – get to the pre-arranged location and retrieve the Mark. You'll know it when you see it."
That was the last communiqué the operatives of the Razor Cell acquisitions team received before all channels went silent. No more information would or could reach them, but that was to be expected. The Shadow Syndicate works so well and evades the long arm of the law precisely because everyone works in the dark.
Going in with poor intel wasn't unusual. It was in the job description.
Showing posts with label Sci-fi. Show all posts
Showing posts with label Sci-fi. Show all posts
Friday, 20 October 2017
Thursday, 16 March 2017
Ad Astra: Breaching Pods
![]() |
| Does this count as stealth? |
The second season's introductory two-parter involved an assault on an unregistered rotating space station, with an ex-Martian gunship and a cobbled-together Belter transport matched up against a single advanced stealth frigate. One character, Detective Miller, decided to join the assault teams, meaning he has to be on one of the breaching pods that will be launched towards the station. Before we see them on-screen, one character describes them as "a beer can taped to a rocket".
As you can see from the gif, he's not wrong.
Wednesday, 1 March 2017
Ars Mundi: The Gravity Highway
When a working principle of manipulating gravity was discovered, the general populace went mad. "It's just like Star Wars!!" the popsci websites and blogs shouted, rabid with the idea of being able to take to the stars in spaceships that could accelerate so fast as to get to lightspeed in mere days. As usual, the scientists had to destroy their ill-conceived dreams – gravitics still have to obey the conservation of momentum. Just like you can't push your car forwards while sitting inside it, you can't speed a ship up with a gravity generator on board. The reaction force has to go somewhere. Dreams of routine space travel were smashed. All the technology really offered was artificial gravity on-board spaceships, and zero-gravity chambers on Earth. Anything else was impossible, it seemed.
It took about five years for someone to figure out a solution to the problem: the gravity highway.
Monday, 27 February 2017
Ad Astra: Gravitic Propulsion
![]() |
| What a diametric drive looks like, according to Google |
The standard approach to using gravitic propulsion in GURPS is to just slap reactionless drives on your spacecraft and call it a day. But this misses out on some cool opportunities! So let's take a deeper look at how gravitic propulsion might work.
Tuesday, 14 February 2017
Ad Astra: Shift Drive
![]() |
| Ludicrous speed... engage! |
This isn't the end of it – there are plenty of ways to make this kind of timescale work in your setting. But if you want to use more conventional plots and timescales, you need a way for people to travel fast inside a solar system, and that means FTL. But this takes all the fun out of reaction drives! If all they're used for is getting to and from orbit, then they cease to be interesting.
So what if FTL travel requires deltaV too?
Sunday, 15 January 2017
Playbook: Attribute Penalties in Different Gravity
![]() |
| Jumping on Earth (left) and on the Moon (right) |
In order to give advice, I had to understand the rules, so I went through and read them (GURPS Basic Set, p. 350).
I quickly found them confusing, badly explained and broken. So in an effort to make them easier to understand and use (especially for newer players) I made some modifications.
Thursday, 1 December 2016
Dramatis Personae: Ilia Elektrostal, Ex-Corporate Freemerchant Captain
Born on one of the harsher Russian colony worlds, Ilia had a typical colonial upbringing, lacking in excitement or stimulation. Perhaps that was why she had always ascribed a poetic wonder to space travel, and why she eventually decided that it was what she wanted to do for a living. She signed on with Dmitry-Akata, a medium-sized interstellar haulage corporation, who paid her a pittance for her job as a cargo engineer. But it didn't matter to her – she was getting to travel the great empty black.
She worked with them for eight years, rising to quartermaster, then first officer, then captain of her own ship, the CSV Jubilant Snowflake. By the time she was 29, space had lost some of its wonder, replaced by the day-to-day grind of tight deadlines, low overheads and demanding journeys. Perhaps part of her fatigue was from taking so much shit from Dmitry-Akata – pay rises lagging behind inflation, cuts to health insurance, overtime encroaching on paid leave and a million more little insults. All while the unions utterly failed to exert any pressure to improve their working conditions.
Finally, eventually, the camel's back broke. During a night of drinking with her crew planetside, they started all expressing the same sentiment: fuck Dmitry-Akata. Drunken, joking plans to liberate their ship from corporate hands were made, half-assed and filled with in-jokes. When the hangovers cleared the next morning, they all seemed to have decided that the old adage of "drunken words are sober thoughts" had a grain of truth to it.
They were going to steal their own ship.
She worked with them for eight years, rising to quartermaster, then first officer, then captain of her own ship, the CSV Jubilant Snowflake. By the time she was 29, space had lost some of its wonder, replaced by the day-to-day grind of tight deadlines, low overheads and demanding journeys. Perhaps part of her fatigue was from taking so much shit from Dmitry-Akata – pay rises lagging behind inflation, cuts to health insurance, overtime encroaching on paid leave and a million more little insults. All while the unions utterly failed to exert any pressure to improve their working conditions.
Finally, eventually, the camel's back broke. During a night of drinking with her crew planetside, they started all expressing the same sentiment: fuck Dmitry-Akata. Drunken, joking plans to liberate their ship from corporate hands were made, half-assed and filled with in-jokes. When the hangovers cleared the next morning, they all seemed to have decided that the old adage of "drunken words are sober thoughts" had a grain of truth to it.
They were going to steal their own ship.
Thursday, 24 November 2016
Ad Astra: Singularity Rider
![]() |
| Horrible cosmic deathtrap or delicious starship power supply? |
Just about the only promising way for humans to travel the vast distances between stars within a lifetime is the black hole starship. The basic operating principle is simple and also totally nuts. You collapse matter to make a black hole massing in at around 606 kilotons. Given it's so small, it releases intense Hawking radiation – this can be deflected out the back to provide thrust directly or used to heat reaction mass. Estimates of power output place black hole drives as being able to accelerate to 10% of lightspeed in about 20 days. Assuming a uniform acceleration rate (which is wrong due to relativity but a decent approximation), you could get to near-lightspeed in just under seven months.
Once you can get going that fast that quickly, the galaxy opens up a lot. Travel times are still measured in decades but at such a high fraction of lightspeed, time on-board the starship goes slower, so you could feasibly travel anywhere within a few hundred lightyears in only a few years (from your perspective).
So let's build one in GURPS Spaceships!
Sunday, 2 October 2016
Rogues Gallery: Junker Exo
![]() |
| Something like this but with more taped-on scrap metal |
But there's an idea that I've had brewing in my head for a while that allows a little bit of both and it involves Ultra-Tech's exoskeletons, relying on them to provide the two things that make many traditional boss fights: an enemy that's both big and tough.
Tuesday, 1 March 2016
Playbook: Zero-G Dodge
GURPS rarely reduces a character's active defences due to environmental factors. My guess is that this is more of a game balance choice than a realism one, since Dodge is typically already low for non-superpowered characters and dropping it down even a single point represents a huge decrease in survivability, especially against ranged weapons where Dodge is the only available defence. I've recently been planning for a sci-fi campaign in a setting with no artificial gravity and decided I wanted a set of rules for dodging attacks in free fall, to help drive home the feeling of a different environment. So I came up with three different mechanics, which you can pick at your leisure.
Sunday, 28 February 2016
Ars Mundi: The Serpens Codex
We were not alone.
Subscribe to:
Posts (Atom)








